MdRadio Returns – Nomura Comes To Spill Final Fantasy XV / Kingdom Hearts III News?

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MdRadio
will be returning soon, and the host and the merchandising manager of Square Enix Japan, Hidemi Matsuzuka, will be making a podcast with his special guests, Ichiro Hazama (Theatrhythm producer) and Tetsuya Nomura (Final Fantasy XV director). This special podcast focuses on Square Enix’s merchandise products, but sometimes there are interesting game details as well.

In the first podcast last year, Nomura said that they had decided when to show Final Fantasy Versus XIII again. He also revealed that Square Enix was supposed to show Versus in 2012 and there was a reason why it wasn’t. He said would understand it when we get the new info. Eventually it turned out that Final Fantasy Versus XIII had become Final Fantasy XV and moved to PS4 and Xbox One. At the time of E3, Nomura gave more details about FFXV and Kingdom Hearts III during the second radio show.

Meeting...

Matsuzuka meeting with Hazama and Nomura

According to Matsuzuka, MdRadio will be returning very soon and we should get more news about it later this week. He also posted a picture of a meeting with Hazama and Nomura where they are probably discussing the contents they will be talking about during the podcast. Let’s not forget that it’s less than two months until Tokyo Games Show 2014, which may lead Nomura to tease something about Square Enix’s plans for the biggest Japanese gaming event. If the same thing happens like previously, it might be possible we get some very small teasing about FFXV and KH3.

Please, be only a little excited.

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Final Fantasy XV And Kingdom Hearts 3 Will Not Be Featured Heavily At E3, Another New Announcement Hinted

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Final Fantasy and Kingdom Hearts producer Shinji Hashimoto was interviewed by Famitsu for this week’s issue regarding Square Enix’s plan for this year’s E3.

Kingdom Hearts 2.5 HD Remix’s release dates have just been announced with a small teaser for Kingdom Hearts 3, but Hashimoto says that it will take a while until they can release new information about the latter game. Hashimoto also clarified the misunderstanding regarding the report from earlier this March in Thailand’s Comic Con of Final Fantasy XV certainly showing up at E3. He claims that the exact answer he gave was “I can’t answer yet.”. He later on confirms that Final Fantasy XV will not show up at E3 but new information will come out at later events this year, and adds that new information will be released on “something else” instead at E3. 

Via: SQEX.INFO

Final Fantasy XV featured in “The PlayStation E3 Experience” Trailer

Final Fantasy XV is being featured in Sony’s “The PlayStation E3 Experience” trailer. The clip is very very very very very VERY short – less than a second. But is it be enough to interpret the game will be making an appearance at Sony’s E3 presentation? The trailer and video description might be very interesting for our North American readers, who have a chance to participate  in the live theater event, see exclusive content and receive nice goodies!

Register here: http://eventgrid.com/Custom/playstatione3

On June 9, PlayStation invites its fans around the country to gather together to experience the news and announcements of E3 like never before – LIVE on a massive screen in theaters.

The PlayStation E3 Experience, hosted by Geoff Keighley, will feature an HD simulcast of the PlayStation E3 Press Conference, as well as 30 minutes of extra content including exclusive extended game footage and interviews with the world’s top developers.

Attendees will go home with a commemorative PlayStation collectible and a surprise gift!

Final Fantasy XV Off-Cam Footage Shows New Extended Gameplay Clips

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E3 is here just in a month, and the never-ending thirst of Final Fantasy XV  is just getting bigger among the fans. Let’s add fuel to the hype fire.

Last weekend at Thailand ComicCon 2014, the Final Fantasy brand manager and Final Fantasy XV producer, Shinji Hashimoto, arranged a special Final Fantasy event during the expo. At the event he talked about the Final Fantasy series in general and accepted some questions from the fans as well. At one point of the show, he decided to present the 25th anniversary trailer, which was included in the FF25th Anniversary Box’s bonus disc. After the special video, they also played both Final Fantasy XV E3 trailers, and surprisingly, the gameplay trailer was an alternative/updated version with new or extended clips. (Just a few seconds there and there, though)

The off-cam video is quite low quality, but starting at 19.15, you can view the gameplay trailer and spot the new scenes.

New Final Fantasy XV “Omnis Lacrima” Details

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While  we’re still waiting for the actual song to leak online, let’s have a closer look at people who worked on this new song called “Omnis Lacrima”.  The song was first used in the gameplay trailer of Final Fantasy XV back in E3 2013.

According to people, who have got their hands on memoria / The Very Best Of Yoko Shimomura, Tetsuya Nomura has written the original lyrics for “Omnis Lacrima”, and the composing is done by Yoko Shimomura herself. The final orchestration has been done by Kaoru Wada.

Other instrument players and people involved in the project:

Strings: Masatsugu Shinozaki Group
Comtrabass: Jun Saito
Piano: Shinko Ogata
Flute: Takashi Asahi
Oboe: Satoshi Shoji
Clarinet: Tadashi Hoshino
Fagotto: Masashi Maeda
Horn: Masato Yoshinaga, Masato Abe, Yoshiyuki Uema
Trumpet: Shigeo Ohkura, Kazuhiro Ishikawa, Hajime Someya
Trombone: Hiroyuki Odagiri, Yuri Iguchi, Koichi Nonoshita
Tuba: Kazuhiko Sato
Percussion: Takadumi Fujita, Mari Katoke, Marie Ooishi
Harp: Yo Saito
Choir: OMNIS LACRIMA Choir

Recorded & Mixed Engineer: Masahiro Tamada
Recorded by AVACO CREATIVE STUDIOS INC

 Memoria / The Very Best Of Yoko Shimomura is available in Japan tomorrow and in West in April .

Yoko Shimomura Reveals Final Fantasy XV Bonus Track – Listen to the Preview!

Yesterday, we reported how a new Final Fantasy XV song will be featured on Memória - The Very Best of Yoko Shimomura album. Today, Shimomura herself tweeted: “This is one of the bonus tracks from “Memória”, and it’s from Final Fantasy XV! It won’t be the song that first appeared in the E3 trailer last year but it’s the one used in the gameplay trailer!”

The “new” song “OMNIS LACRIMA” (means “Every Tears/All the tears/Everyone’s tear”) from Final Fantasy XV is actually the one we have heard a bit in the gameplay trailer! However, it’s likely a clearer and perhaps more polished version! So technically it’s a brand new one! Watch the gameplay trailer below to get a preview how the bonus track sounds!

Yoko Shimomura’s Memoria Album Will Have A Final Fantasy XV Bonus Track

Composer Yoko Shimomura, who is the main composer for the upcoming games Final Fantasy XV and Kingdom Hearts 3, will release a new album memória! / The Very Best Of Yoko Shimomura on March 26th 2014. 

Thanks to the heads up from aibo, a bonus track list has been recently added to the official website which lists a new Final Fantasy XV track titled OMNIS LACRIMA. (it means “Every Tears/All the tears/Everyone’s tear”)

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What do you think, is it one of the tracks that were played during the E3 announcement trailer and gameplay footage? Or is it an entirely new one we haven’t heard before? Nevertheless, we’re excited to hear more official Final Fantasy XV music!

Thanks for the community side giving other options for the translation. :)

Square Enix Producers Will Be Present In Today’s PS4 Launch Event In Japan

Final Fantasy XIV: A Realm Reborn producer and director Naoki Yoshida, and Final Fantasy XV and Kingdom Hearts 3 producer Shinji Hashimoto will be present in today’s PS4 launch event in Japan. It is not certain yet if new footage will be showcased, but tune in through this livestream (CURRENTLY LIVE): Ustream

Keep your eyes peeled for possible SE news and updates from this event!

Final Fantasy XIV: A Realm Reborn Now Available on Steam – 50% Off for a Limited Time

Special Offer – 50% off Standard and Collectors Editions For a Limited Time Only

Square Enix has announced that its multiplayer online role playing game (MMORPG) FINAL FANTASY® XIV: A REALM REBORN™ is now available on the Steam PC digital service.

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In addition, to celebrate the launch on Steam, FINAL FANTASY XIV: A Realm Reborn will be available for 50% off the regular price for both the Standard and Collector’s Editions. This special promotional offer, which is running across Europe and North America, commences the first week from launch and will end on 25th February 18:00 GMT. 

Interview: Final Fantasy XV is Highly Prioritized and Far into Development – Kingdom Hearts III Follows

In the latest interview with VideoGamer.com, Yoshinori Kitase, the producer of the series, has revealed new information about the state of Final Fantasy XV and Kingdom Hearts III.

At E3 2013, both Final Fantasy XV and Kingdom Hearts III were revealed for next-gen consoles, PlayStation 4 and Xbox One. After that both titles have been keeping quite a low profile but that doesn’t mean they aren’t doing well in the development. Actually, Kitase suggests that Final Fantasy XV is quite far into development  and Square Enix has given it a very high priority.

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“We can’t give too much information but certainly looking at Final Fantasy XV, it’s not as if it’s in competition with Kingdom Hearts 3 for resources or anything like that,” Kitase said when asked for an update on the two games earlier this week. “It’s quite far into development now and it is being given a very high priority within the company itself, but that doesn’t mean Kingdom Hearts isn’t.”

This means the development of both games are doing great. There are two different teams working on Final Fantasy XV and Kingdom Hearts III, which means they are not taking resources from each other. However, Kingdom Hearts III is a bit newer title and that’s why it is following Final Fantasy XV.

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As earlier stated, Final Fantasy XV is still connected with the Fabula Nova Crystallis mythology just like Final Fantasy XIII games even though “Versus XIII” has been dropped away from its name.

“Right from the start when we first it announced it as Versus XIII, the game itself was backed up by the same Crystal legend: the Fabulla Nova Crystallis mythology that underpins the whole of the XIII series,” adds Kitase.

“So even though it’s not necessarily the same universe or the same game, they’re all linked and underpinned by the backdrop of that legend. Now it’s moved on – obviously the title’s been changed to Final Fantasy XV – but that hasn’t actually changed. The story and the world is still going to be linked and backed up by that. So yes, there is the link between XIII and XV, and they both share that mythology as a backdrop and a starting point.”

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And of course, when we are talking about next-gen titles, Kitase also wanted to talk about the hardware of next-gen consoles and what kind of things it makes possible.

“We are quite aware of [PS4 & Xbox One's] capabilities and certainly one thing that’s going to come up is having battles with a lot more participants involved,” he continued. “Having a lot more characters, a lot more things happening, that’s one of the things that the new hardware does really well, so to maybe make a battle system for a Final Fantasy game or a future game that fits with that, I think it would be quite good to have more characters for the player to control and more participants in the battle.”

xv34As with every new Final Fantasy title, music, art, graphics, story and the world play big part of the whole. The most of gameplay time is spent with the battle system, and Kitase revealed how could Final Fantasy XV could from the past titles.

“In a way there is stuff from the past that we’ve done in previous Final Fantasies that may come in handy, that we may adapt or reuse or recreate for a future [title],” Kitase continued.

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“In the first two of the XIII series you had the Paradigm Shift system with AI controlled teammates which lends itself very well to having lots of characters. Or maybe having even deeper customisation, something that harks back to say the Gambit System in Final Fantasy XII. All those kind of ideas, it doesn’t necessarily [mean] that something that we’ve used before is now invalid and can’t be used, there’s certainly a possibility of taking it and bringing it back. But I think it’s going to be those kind of changes that the technology allows that we’re going to have to maybe think and adapt for.”

Quotes are from Videogamer.com. Thank you for the interview.

Final Fantasy XV and Kingdom Hearts Will Be at Tokyo Games Show?

That’s right! Final Fantasy XV and Kingdom Hearts III will be at Tokyo Games Show.  At least according to the official TGS website, that posted a listing of games that are expected to be there. Alongside FFXV and KHIII, Lightning Returns: Final Fantasy XIII, Drakengard 3, Final Fantasy XIV: A Realm Reborn and Final Fantasy X|X-2 HD Remasters are expected to make an appearance. Tokyo Games Show is one of the biggest gaming events in Japan and will be arranged on 19-22th of September, 2013.

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It’s still remain unconfirmed how the games will be presented at the event but it may be a safe bet to expect new Lightning Returns screenshots and trailer – even a reveal for the theme song! Square Enix also revealed Final Fantasy X|X-2 HD Remasters at TGS a few years ago and it’s possible that they will finally announce the release date since it’s expected to be out in 2013. More information coming soon!

First Look to Final Fantasy XV Clear File and Wall Scroll Posters!

Hidemi Matsuzuka, the General Manager of Square Enix figure brand, has revealed and shared new images of upcoming Final Fantasy XV wall scroll posters and a clear file. The posters and clear file are showing the earlier released characters and logo artworks. Unfortunately, Matsuzuka didn’t yet mention anything about release dates.

New Final Fantasy XV Details And Interview

Famitsu this week has new details on Final Fantasy XV.

The latest issue of Famitsu got some new details on staff information, character descriptions and random development tidbits from interview with director Tetsuya Nomura.

Staff

  • Director and Character Designer: Tetsuya Nomura
  • Co-Director: Hajime Tabata
  • Total Visual Director: Takeshi Nozue
  • Composer: Yoko Shimomura
  • Producer: Shinji HashimotoFFXVwallpapersnostic copy

Characters

  • Noctis Lucis Caelum (CV: Tatsuhisa Suzuki) – The Crown Prince of the Lucis kingdom. Due to an accident during his childhood, he can see the “light” from the heavens which foreshadows a person’s death. (Basically, he has eyes that let him foresee a person’s death. That imminent death is symbolized by a “light”—cue “eyes that can see the light of expiring souls” in the trailer.) Noctis dislikes the strict and rigid rules of the kingdom and acts as he pleases, thus causing trouble for his peers. He is a man of great confidence, but the most important thing about him is that he protects his friends.Kuvankaappaus 2013-6-20 kello 17.53.11
  • Gladiolus Amicitia (CV: Kenta Miyake) – The eldest child of the Amicitia house. He’s the “shield” of the royal family and is sworn to protect them for generations. He has a powerful physique and a “raptores” tattoo on his arm and breast. He raised Noct from his early childhood days and considers him his brother, almost surpassing the relationship of a family. He has a very good relationship with the royal family and is their sworn friend. He wears but a jacket over his bare chest and is a tough guy who shaves one side of his head.ffxvmanwithglassesandintelligent copy
  • Ignis Scientia (CV: Mamoru Miyano) – A young man who and close friend of Noctis since early childhood. He us composed and serious, and received a special education for gifted children in order to work as a staff officer for Noctis. He acts as the understanding consultant for the clumsy Noctis, whom he follows, and wears glasses with swept back hair.ffxvpromtowallpaper copy
  • Prompto Argentum (CV: Tetsuya Kakihara) – A woman-chasing mood maker who has been quite different from Noctis and friends since their childhood days. He was their bad companion. He minds his childhood friends and has a different social status. In that extent, it seems like he wants to be useful to his friends. He is a bit shorter than Noctis and wears a sleeveless shirt and has messy blond hair.Kuvankaappaus 2013-6-20 kello 17.53.35
  • Cor Leonis (CV: Hiroki Touchi) – A stubborn military man who has sworn his loyalty to the his country and Noctis’ father, King Regis. He is the commanding officer of the elite imperial guards. Known as the “Immortal Shogun,” he is extremely powerful and one of the top three soldiers in the Lucis kingdom. He is strict with Noctis and his friends. He is sensitive to smoke and is a fellow practitioner of austerities in order to watch Noctis and the others attentively. (I assume it means he dislikes smoke but he bears with Noctis and the others, one of whom must be smoking, as he wants to watch over them.) He is a middle-aged, short-haired man with a grim face.stellla

Interview (I = Nomura)

  • Square Enix suggested the change from Final Fantasy Versus XIII to Final Fantasy XV two years after the game’s announcement in 2006.
  • It was possible the game would still retain its original name, but the ultimate decision to change it to Final Fantasy XV was decided when Final Fantasy Agito XIII was renamed Final Fantasy Type-0.
  • Sometimes, the timing for such decisions is difficult, but it was publicized after all of the departments settled on it.
  • The decision to move to PlayStation 4 and Xbox One was made two years ago. At the time, it was still expected to be a cross-generation title (on PlayStation 3, as well).Kuvankaappaus 2013-6-20 kello 17.56.57
  • Final Fantasy XV‘s re-announcement was planned for 2012, but was postponed for various reasons. The life span of current generation consoles became a problem.
  • I did a lot of trial and error on current generation consoles, as I wanted to try various things and squeeze out too much from the hardware. That was the inception of switching completely to next-gen, which was suggested by the company.
  • There were a lot of things I wanted to do and present so they became my main concern. I wanted to make everything as seamless as possible, thus it was necessary to put all of the action into the [hardware's] memory. All of the character data is persistent. As the player fights a vast amount of diverse enemies on a huge map, it puts considerable load on the memory. Thus, I had to make the choice to switch to next-gen at all costs.battlescene
  • I wanted to make an action-based Final Fantasy game. I toyed with the idea of switching to a first-person point of view and making Noctis the only playable character, and even getting rid of the UI completely. But that would have eliminated any resemblance it had to a Final Fantasy game.
  • Final Fantasy game has battles with numerical values (damage counters, as in Final Fantasy XIII and previous games, we assume). Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party. (It seems that all five characters fight and travel together, but the party is limited to three participants.)
  • Thanks to next-gen hardware, I could include destruction, warping to high altitudes, and map changing.
  • Final Fantasy XV development is being ported from DirectX 11-based hardware. It’s the reverse of our approach until now, where we target this generation of hardware.whitevsblack
  • There’s no difference in media storage between PlayStation 4 and Xbox One, as they’re both using Blu-ray. The final specs depend on how close the machines can match the “original Final Fantasy XV” developed in DirectX 11. As we are using over-specification hardware to develop Final Fantasy XV, I can’t say how much the final, optimized versions will differ yet.
  • Currently, we aren’t considering a PC version, but it ultimately depends on demand. Right now, it would take a fairly expensive gaming rig to play the game at full specs but we will consider it if demand is high enough.
  • We are developing the game with Luminous Studio and team original sections, and are also using middleware. In the future, there are plans to integrate it into Luminous Studio.
  • Once the game engine was completed, both teams, Final Fantasy XV and the Luminous Engine teams, continued working on the engine while simultaneously developing the game.
  • Luminous Studio features a fully operational camera that’s being optimized [for Final Fantasy XV]. Sometimes, there’s stuff we’re changing, too. It [the camera] is aimed at the people at Visual Works (Square Enix’s CGI production studio).thruth
  • There has been some changes in the staff. Hajime Tabata is the co-director and Takeshi Nozue is the Total Visual Director. Nozue is a member of Visual Works, but we are now developing games together. As he is overseeing the visual production, the difference between real-time scenes and pre-rendered (CGI) movies is almost negligible. “Look Development,” a technique developed and coined by Visual Works, is used in Final Fantasy XV. It is very similar to Agni’s Philosophy in that it allows pre-rendered movies to be produced and dropped into Luminous Studio and played in real-time.
  • Noctis’ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players won’t be able to use all of those skills from the beginning of the game.
  • The starting point is the Kingdom Hearts series’ simple and exhilarating action feeling. It’s not difficult. Most things can be performed intuitively. I am also considering each difficulty level’s specific operation procedures. Companions support the player with co-operative attacks and respond to situations with autonomous actions. The battles will be varied.battlescene2
  • In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
  • There will be flashy situations and boss battles like the Leviathan battle [shown briefly in the trailer], in which it is causing a water tornado and the player is jumping between collapsing buildings.
  • The feeling of speed is importing during battle. The player can freely control the character’s movements, but spectators (people watching, not playing) might lose track of what’s going on.
  • I’m having some trouble with the [game's] motion. It’s simple to make it realistic, but there are still issues occurring. I’m constantly rebalancing the game so it looks realistic and plays well.Source

FINAL FANTASY XV WALLPAPERS

Surprise! We got you glorious high resolution (1080p) wallpapers of Final Fantasy XV showing the characters of the game! There is own wallpapers for requested characters such Noctis, Stella and few others, and another one including every one! Just choose your favorite – enjoy!
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