We’re happy to launch our very creative community area! The idea is provide a chance for passionate fans to share their work and gain visibility. Every week, we are going to share Square Enix games inspired artwork, videos and music by the fans for the fans.
As you may know, we here in Square Portal have always been crazy art geeks and loved to focused on creating and doing something fun instead of spending energy on negativity and criticism. It’s more fun to like something than hate! This is why, we hope you will be spreading pure acceptance, positivity, passion, creativity and love towards video games with your work!
Send your Square Enix games related art, videos, pictures or fanmade songs to Cosmos – where fans get a chance to share their creativity and love towards video games.
We know we have many talented/starting artist reading and visiting this site but it’s rather hard to find a place where you can show your work others. That’s why we want to give you a chance to share your creativity to others.
Cosmos is a project which aims to embrace the talented fans of Final Fantasy, Kingdom Hearts, Thief, Hitman, Tomb Raider or any Square Enix game by giving them a bit booster. Square Portal has always been a place for you to read news and experience the content we create. Now it’s your time to be us.
Every THURSDAY we will be posting a COSMOS post containing multiple works from you. Your work can be something a bit older but try to avoid sending too dated artwork and share something recent with us. We hope this project pleases most of you. :)
RULES IN A NUT SHELL:*
1. Create ART! (Music, videos, drawings, paintings etc.)
1. Prove the work is yours.
2. One artwork/song/video per user/week.
3. Add description if needed & if you want to share your DeviantART/YouTube page etc.
4. Send your email titled as ”COSMOS” to squareportal(a)outlook.com a=@
*Note that all sent artwork may be used in upcoming Square Portal projects such as commercials and trailers. Your work will be credited.
The wait for a new Thief game has been long. The latest installment in the series was released in 2004 so there has been over ten years gap since Garrett’s last adventure. Without experience of the past games, we took a challenge to get into the world of Thief and steal everything we can. This meant spending a week as the master thief Garrett.
Playing as a master thief, you must know how to move in the area without getting detected by the enemies. Unlike in other games, in Thief shadows and darkness are you allies and light your worst enemy. Moving around is smooth and miss controls barely happen.
But when it comes to the combat, it’s very lacking. That’s why enemy encounters are quite frustrating even though with a few ability upgrades you can ease the fight against them. Still when facing an enemy group, only way is to escape – other way you are a goner. It’s a bit weird that a master thief doesn’t move that smoothly during fights or when evading. Still, it’s a stealth game after all but I wish it would have provided a smoother combat system. Since if you get detected, you are going to die rather easily, and at the worst case the game throws you a bit too far back in the mission.
As a victim of roller coaster video game experiences, my approach to the situations may have been too aggressive but I think it’s the gold of the game. You can play it in different ways and I’m looking forward to see how others solve the different situations.
Searching treasures from the areas is surprisingly fun and additive. There are lots of treasures to loot in the maps and I didn’t even find most of them! There will be lots of replay value for people who like to snatch and loot everything. After each chapter there will be a completed screen with stat which you can compare to your friends’ on leaderboards.
Exploring the World
In the world of Thief, The City is the players’ playground for exploring, and committing burglaries. There are houses waiting for the player to break in and find the hidden treasures which are waiting for their taker – in this case – stealer. When exploring The City, it’s quite easy to get lost since the map designing can be confusing at times. For example, in situations where you’re in need to refill your inventory at the market you may face problems finding the right way. You can check the map but it isn’t helping much since there is no information about the locations. You can’t highlight the location you want to go either – only mission objectives. Unclear maps can cause frustration, if you plan to avoid enemies other ways and you find yourself in the corner and start to wonder where to go.
When it comes to music, it’s meant to create tension and give a dark touch to the atmosphere. But this also means you won’t be hearing much of it during the gameplay and the few tracks you are going to hear aren’t exactly the most rememberable. Since it’s a stealth game, silence and environmental sounds play a bigger part during the gameplay.
Now we’re experiencing a trend of cross-gen releases and Thief isn’t an exception. This also means it’s not completely a true next-gen game. Sure it has its moments to impress player but there are still some last-gen coldness in character animations and movements. Also the game experiences dramatical FPS drops, not in gameplay, but during cutscenes which is quite surprising. Other flaw I experienced was repeating dialogue glitch where NPC just continuously repeated the same. Designing choice or not – it wasn’t pleasing. Another sign of cross-gen game were the rather long loading times between some areas.
Thief may cause a disappointment for players who are looking forward to the story since it’s not revolutionary. The player is thrown in the setting where Garrett is experiencing some sort of insomnia due to the events happened in the beginning of the game. Soon Garrett finds himself trying to find information about himself and his lost friend. This leads to the different kinds of events in the world of The City where people are starting a revolution while a mysterious disease is threatening them. The events, setting and storyline reminded me a lot of Uncharted games which makes it feel a bit generic. But the story isn’t the main point of the game – it’s the stealth gameplay and solving huge puzzles.
Thief is a great game for players who are looking for an escape from shooter dominated next-gen market since it’s very slow phased gaming experience. Even though the game lacks a good combat system, it executes stealth action well which is its main focus. Every situation feels like one big puzzle where all players decisions count. Thief may suffer a few technical issues but it still is a welcome addition to the game library. Garrett may stumble but he still manages to snatch the treasure. I’m looking forward to see the first true next-gen Thief game.
Thank you, Namco Bandai, for the review code.
The new logo is meant to be very minimalistic which is very common for the logo designing nowadays. It’s also meant to be more timeless, iconic and recognizable. This time we also wanted to take a step closed to Square Enix logo which inspired us since we’re a news site dedicated for their games.
We hope you like the new logo as much we do! You can download a wallpaper version of the new logo artwork used in the banner here. If you love the logo theme, you can download it from our SoundCloud!
From today, fans of the Drakengard series can watch an interview video with Takamasa Shiba, the famed producer behind the Drakengard series. In the interview Shiba chats candidly about his experiences producing the Drakengard franchise, looking at how the series has evolved, and diving deeper into the backgrounds of the online novella and motivations for creating the third installment of the franchise after an eight year hiatus.
More about Drakengard 3
A prequel to the original Drakengard, Drakengard 3 transports players to a medieval world where six goddess-like sisters known as “Intoners” have brought peace to the earth with their power to manipulate magic through song. Harmony is disrupted, however, when the eldest sister, Zero, attempts to murder her younger sisters with the help of her dragon companion Mikhail. As the story progresses, players find themselves in a battle to unravel the mystery of Zero and learn her true intentions.
Featuring the series’ signature brand of action Drakengard 3 pits players against hordes of fiends and foes in remorseless hack-and-slash combat. Quickly switch weapons to launch devastating combo attacks to vanquish enemies that can only be defeated with the correct weaponry. Plus harness the power of your dragon for combat, allowing you to charge, bite, trample your foes and even demolish buildings.