LONDON (June 10, 2014) – 
Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in Europe and other PAL territories,today announces the forthcoming release of two highly anticipated SQUARE ENIX® titles: FINAL FANTASY TYPE-0™ and FINAL FANTASY AGITO™.


Originally released in Japan in 2011 for the PlayStation®Portable handheld entertainment system, FINAL FANTASY TYPE-0 will be coming to the West as an HD remaster for the PlayStation®4 computer entertainment system and Xbox One®, the all-in-one games and entertainment system from Microsoft. In addition, FINAL FANTASY AGITO, already available in Japan, is confirmed for a Western release on iOS and Android devices .

“The voice of our Western fans was instrumental in the development of FINAL FANTASY TYPE-0, and we’re very excited to release this title soon,” said Hajime Tabata, director of FINAL FANTASY TYPE-0. “The new PlayStation®4 system and Xbox One platforms have really helped to re-envision this dynamic and turbulent world of Orience.”


The war-torn land of Orience is also the setting for FINAL FANTASY AGITO, where players on iOS and Android mobile devices take on the role of a cadet in the Dominion of Rubrum as they aim to become Agito, a prophesized saviour of Orience.


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Final Fantasy XIV: A Realm Reborn Tops as the Best-Selling PS4 Game as It Launches in Japan

The new-gen version of Final Fantasy XIV: A Realm Reborn was released exclusively for the PlayStation 4 last week. Media Create has shared the latest sale figures from last week, which show Final Fantasy XIV topped as the best-selling PS4 game as it launched on 14th April. Square Enix managed to sell over 31 000 copies of the game, which led to great increase in subscribes. Actually, when combined the Western and Japanese sales, the increase was that huge that the game managed to break a milestone of 2 000 000 active players.

The Western sale figures still remain unknown but below you can software sales from Japan:

Software Sales
 (followed by lifetime sales)

  1. [3DS] Yokai Watch (Level-5, 07/11/13) – 34,690 (754,910)
  2. [PS3] 3rd Super Robot Wars Z: Jigoku Hen (Bandai Namco, 04/10/14) – 31,724 (174,156)
  3. [PS4] Final Fantasy XIV: A Realm Reborn (Square Enix, 04/14/14) – 31,326 (New)
  4. [3DS] Ace Attorney 123: Wright Selection (04/17/14, Capcom) – 26,925 (New)
  5. [3DS] Mario Party: Island Tour (Nintendo, 03/20/14) – 18,848 (304,835)
  6. [PSV] 3rd Super Robot Wars Z: Jigoku Hen (Bandai Namco, 04/10/14) – 17,755 (145,991)
  7. [3DS] Wagamama Fashion Girls Mode Yokubari Sengen! Tokimeki Up! (Nintendo, 04/17/14) – 12,315 (New)
  8. [PSP] Juusanshi Engi Engetsu Sangokuden 2 (Idea Factory, 04/17/14) – 8,499 (New)
  9. [3DS] Meitantei Conan: Phantom Kyoushikyoku (Bandai Namco, 04/17/14) – 8,336 (New)
  10. [PS3] Metal Gear Solid V: Ground Zeroes (Konami, 03/20/14) – 8,018 (198,054)

Also read: Lightning Returns and Final Fantasy XIV: A Realm Reborn Won “Excellence” Awards at Famitsu Awards 2013


Happy Final Fantasy XIV: A Realm Reborn PS4 Day! The Launch Trailer Is Out Now!

Happy Final Fantasy XIV: A Realm Reborn PS4 Launch Day! Square Enix Japan has uploaded the Japanese launch trailer to celebrate the release of the game! Are you ready to step in the world of Eorzea and face new challenges!?

Remember if you own the PS3 version of the game, you can update it for free to the PS4 version. Here is our guide how it happens.

Final Fantasy XIV: A Realm Reborn – Free PS4 Open Beta Trailer


Final Fantasy XIV: A Realm Reborn will be released on 14th April for PlayStation 4. The Beta Phase 2 will be starting this week!

The Open Beta of Final Fantasy XIV has started today! All PlayStation 4 users can download the beta client for free from the PS Store. Note that BETA 2 client works for EARLY ACCESS and LAUNCH as well, so there’s no need to download the game after this anymore! Players will be able to keep their progress and carry characters in to the launch version of the PS4 game. You can also play the beta with the existing character. The beta will be ending on 7th April.  

Early access (for those that pre-order the game) starts April 11-13th. The download size is 12GB.


Final Fantasy XIV: A Realm Reborn Open Beta Phase 2 Starts This Week | Download Beta Client Today

Final Fantasy XIV: A Realm Reborn will be released on 14th April for PlayStation 4. The Beta Phase 2 will be starting this week!

The Open Beta of Final Fantasy XIV will be starting on 4th April! All PlayStation 4 users can download the beta client for free from the PS Store. Note that BETA 2 client works for EARLY ACCESS and LAUNCH as well, so there’s no need to download the game after this anymore! Players will be able to keep their progress and carry characters in to the launch version of the PS4 game. You can also play the beta with the existing character. The beta will be ending on 7th April.  

NOTE: The Open Beta Client will be available on the PS Store today, once it’s is update. Early access (for those that pre-order the game) starts April 11-13th. The download size is 12GB.


inFamous: Second Son Review – Third Time’s A Charm?

infamous: Second Son was one of the very first titles revealed for PlayStation 4, and it’s also the third installment in the series. Now about a year after the reveal, I finally got my hands on the game itself, and prepared to see is Delsin Rowe capable to fill Cole’s big boots as the king of the open-world superhero games. Is Sucker Punch’s new release a full-fledged next-gen title or a rushed tech demo?
The Story

inFamous: Second Son throws you in Delsin’s pants. He is a misunderstood punk who tends to be quite artistic – in his own unique way. One day, during a road accident, bioterrorists manage to escape from a police car. Delsin encounters one of these humans with special powers, and everything goes absolutely wrong. Soon he wakes up as the number one enemy of the state with powers only his kind can match – Delsin is now one of the bioterrorists. He and his brother, Reggie, start a journey to find a cure to free Delsin from this curse.


The life as a superhuman isn’t as easy as you may think. Delsin starts a new chapter in his life as unaccepted and persecuted by others – “the normal people”. It’s true that very often, we people tend to be scared about things we know nothing about like immigrants, other cultures even sexual minorities. It’s easier to close your eyes and act like the problem never existed but when it suddenly touches your own life and family, something needs to be done. These themes play a big part of the psychology in Second Son.

The main characters’ fates aren’t the most charming ones. A loser, a drug addict and a victim of bullying. Now these people, whose lives have been ruined by others, want to help and fix the society to build a bit brighter future for their kind. The super powers are great equipments when trying to change the world in a “good” or “evil” way.

Overall, the game delivers a surprisingly good story. It has nearly ditched the previous dark and cold atmosphere but it still feels like “inFamous”. As the themes remain serious, the developer team has given a new colorful and more lighthearted touch to the story. The tongue-in-cheek writing provides awesome over-the-top and funny moments at times. It was a positive surprise to see a story with such diverse scene planning from an inFamous game.



The gameplay continues the traditional inFamous experience. This time everything is just smoother, more versatile and polished. Brand new abilities and beautiful effects powered by the next-gen hardware create an illusion of freshness and newness.

At the beginning, Delsin’s main power is “smoke”, but don’t worry, he acquires even more powers during the story. Each power works its own unique way and they all play a bit differently on the battlefield. This allows players to try different kinds of strategies and approaches which makes the gameplay feel less repetitive.  For example, smoke power focuses on confusing the enemies and dealing damage, when neon power is far more stylish and demands more aiming skills.

Seattle is a large town with a lot to explore. That’s why moving around might be quite slow when starting your journey. But once the amazing neon power is unlocked, player can run around with the speed of light – even up the walls!


Skill upgrading is crucial if you’re planning to slay the enemies and be a hero or an absolute bitch. The upgrading happens by collecting “power shards” from the enemy checkpoints or by destroying flying monitor bots. Once you have collected enough,  you can unlock brand new abilities and improve the older ones. The more efforts you put on seaching these shining things, the more powerful you’ll become. And the world will bow down in front of you.

How could you save the world if there was nobody trying to stop you? The enemy design is a great improvement from the previous titles. This time your usual enemies are normal soldiers and their commanders. Some of the high ranking ones have an ability to use their leader’s concrete powers during the fights. These enemies brings a nice feeling of threat and chaos in the battles. At times the enemies can be quite heavenly and satanic at the same time.


Before starting my journey with inFamous: Second Son, I was worried about quests since open-world games tend to become quite repetitive towards the end. As the main quests provide more diverse gameplay experiences and story bits, they are the salt that keeps the game entertaining. By completing side quests, you can take down the D.U.P and slowly tear down their domination. This way, players are one step ahead from freeing the city of a bioterrorists chasing group which is funded by the government itself.

At first the side missions are entertaining and there even are some things Sucker Punch hadn’t done before with the series. But as I got nearer to the end, they started to feel slightly repetitive. I wished they would have surprised me and brought something we hadn’t seen during the first hours of gameplay. Sadly they didn’t: all side quests were focused on secret agent hunting, file searching, camera and objective eliminating and, of course, spraying the walls! (Loved this one!)


Good & Evil

inFamous has always played around with “Good & Evil” themes, and players actions and choices affect to his skills and the story. Second Son isn’t an exception. This time your choices matter even with the main cutscenes since they are slightly different for good and evil players. There are also evil/good mission and players need to choose between them. Wanna be the savior like Lightning? Or the hell on the earth? It’s all up to you.

However, during the gameplay I felt like the story of the game was meant to be played as “Good” since good things felt more natural to Delsin’s character. It may be hard to write and create a neutral character which makes all choices look equal. Still, I always felt that evil acts weren’t the right option. Perhaps this is just related to my own kindness. Anyway, good and evil feature brings more replay value since their stories differ from each other. I wonder what happens when you mix them?


inFamous: Second Son won’t let down people who are looking for eye-candy. The game looks absolutely gorgeous, especially during wet conditions. Seeing light glowing from puddles and wet surfaces is truly impressive, as small detail as it is. It doesn’t matter when you visit the beautifully detailed Seattle, it still somehow amazes you.

Alongside Killzone, inFamous Second Son is one of those next-gen games that dishes the infamous gray  and cold realism and makes the world more colorful and enjoyable. The game also features stylish animated artful cutscenes which have been a thing for the inFamous series since the beginning.


In Conclusion

PlayStation 4 has had strong launch but its game library is slightly lacking interesting titles outside the shooter scene. But now inFamous: Second Son comes and saves the day – like a real hero –  by providing a great story with impressive visuals and fun gameplay. If the first playthrough hooked you up, the Good and Evil setting will be making sure there is enough replay value for the second playthrough. Honestly, I never was that fond of the previous titles of the series, but third time’s a charm when it comes to inFamous: Second Son.

inFamous Second: Son will be out for PlayStation 4 on March 21st!

Square Portal wants to thank Nordisk Film and PlayStation Finland for providing an early access to inFamous: Second Son.


Square Enix Producers Will Be Present In Today’s PS4 Launch Event In Japan

Final Fantasy XIV: A Realm Reborn producer and director Naoki Yoshida, and Final Fantasy XV and Kingdom Hearts 3 producer Shinji Hashimoto will be present in today’s PS4 launch event in Japan. It is not certain yet if new footage will be showcased, but tune in through this livestream (CURRENTLY LIVE): Ustream

Keep your eyes peeled for possible SE news and updates from this event!

Interview: Final Fantasy XV is Highly Prioritized and Far into Development – Kingdom Hearts III Follows

In the latest interview with VideoGamer.com, Yoshinori Kitase, the producer of the series, has revealed new information about the state of Final Fantasy XV and Kingdom Hearts III.

At E3 2013, both Final Fantasy XV and Kingdom Hearts III were revealed for next-gen consoles, PlayStation 4 and Xbox One. After that both titles have been keeping quite a low profile but that doesn’t mean they aren’t doing well in the development. Actually, Kitase suggests that Final Fantasy XV is quite far into development  and Square Enix has given it a very high priority.


“We can’t give too much information but certainly looking at Final Fantasy XV, it’s not as if it’s in competition with Kingdom Hearts 3 for resources or anything like that,” Kitase said when asked for an update on the two games earlier this week. “It’s quite far into development now and it is being given a very high priority within the company itself, but that doesn’t mean Kingdom Hearts isn’t.”

This means the development of both games are doing great. There are two different teams working on Final Fantasy XV and Kingdom Hearts III, which means they are not taking resources from each other. However, Kingdom Hearts III is a bit newer title and that’s why it is following Final Fantasy XV.


As earlier stated, Final Fantasy XV is still connected with the Fabula Nova Crystallis mythology just like Final Fantasy XIII games even though “Versus XIII” has been dropped away from its name.

“Right from the start when we first it announced it as Versus XIII, the game itself was backed up by the same Crystal legend: the Fabulla Nova Crystallis mythology that underpins the whole of the XIII series,” adds Kitase.

“So even though it’s not necessarily the same universe or the same game, they’re all linked and underpinned by the backdrop of that legend. Now it’s moved on – obviously the title’s been changed to Final Fantasy XV – but that hasn’t actually changed. The story and the world is still going to be linked and backed up by that. So yes, there is the link between XIII and XV, and they both share that mythology as a backdrop and a starting point.”

And of course, when we are talking about next-gen titles, Kitase also wanted to talk about the hardware of next-gen consoles and what kind of things it makes possible.

“We are quite aware of [PS4 & Xbox One's] capabilities and certainly one thing that’s going to come up is having battles with a lot more participants involved,” he continued. “Having a lot more characters, a lot more things happening, that’s one of the things that the new hardware does really well, so to maybe make a battle system for a Final Fantasy game or a future game that fits with that, I think it would be quite good to have more characters for the player to control and more participants in the battle.”

xv34As with every new Final Fantasy title, music, art, graphics, story and the world play big part of the whole. The most of gameplay time is spent with the battle system, and Kitase revealed how could Final Fantasy XV could from the past titles.

“In a way there is stuff from the past that we’ve done in previous Final Fantasies that may come in handy, that we may adapt or reuse or recreate for a future [title],” Kitase continued.


“In the first two of the XIII series you had the Paradigm Shift system with AI controlled teammates which lends itself very well to having lots of characters. Or maybe having even deeper customisation, something that harks back to say the Gambit System in Final Fantasy XII. All those kind of ideas, it doesn’t necessarily [mean] that something that we’ve used before is now invalid and can’t be used, there’s certainly a possibility of taking it and bringing it back. But I think it’s going to be those kind of changes that the technology allows that we’re going to have to maybe think and adapt for.”

Quotes are from Videogamer.com. Thank you for the interview.

A Closer Look at Magma Red & Wave Blue Dualshock 4 Controllers

psThe release of PlayStation 4 is only a few weeks away and we got many news to tell you about it before it’s out for sale. Today, we’re getting a closer look at newly-announced DualShock 4 controllers, Magma Red and Wave Blue. These special colored controllers will be available alongside PlayStation 4 when it launches on November 11th in North America / November 29th in Europe / February 22nd in Japan.

What do you think about these special colors? In my opinion, I would have loved to see a white controller. Perhaps later?

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SCEA Confirms PS4 Games Will Be Playable at E3

controller-6_LargeIn the latest interview the President of Sony Computer Entertainment America, Jack Tretton, confirms to Bloomberg that PlayStation 4 games will be playable at E3 this summer. Will the next Final Fantasy for next-gen be playable at E3? Maybe… What about Killzone: Shadow Fall and other games announced at PlayStation Meeting? Very likely.

Watch Bloomberg’s interview from here!
Read our “Everything You Need to Know about PlayStation 4″ article from here!

Everything You Need to Know about PlayStation 4


“Gaming Experiences and Completely New Ways to Play”

Earlier this week in New York, Sony introduced their next-gen gaming console, PlayStation 4. This time PlayStation is focusing on powerful graphics, speed, great gameplay, innovations, personalization, new OS, social networking, cloud technology and the system ecosystem. PS4 will be available in the end of the year for holiday season with launch titles such Killzone: Shadow Fall.

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“Gamer Focused, Developer Inspired”

According to Sony, PS4 is designed with many developers and they have listened their wishes to make the best possible gaming console for them. This means less complicated system architecture and easier developing and more time can be used to making the games itself than learning the system.

The PS4 system architecture is is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

PS4 is equipped with 8 GB GDDR5  ram that is gives the system 176 GB/second of bandwidth and providing a further boost to graphics performance which means that there will be more details, items, larger areas… For example no disappearing enemies or cars in open-world games.

Main Processor Single-chip custom processorCPU : x86-64 AMD “Jaguar”, 8 coresGPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Memory GDDR5 8GB
Hard Disk Drive Built-in
Optical Drive(read only) BD 6xCAVDVD 8xCAV
I/O Super-Speed USB (USB 3.0) 、AUX
Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)IEEE 802.11 b/g/nBluetooth® 2.1 (EDR)
AV output HDMIAnalog-AV outDigital Output (optical)

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“Shared Game Experiences”

Social interaction will be playing big part in PS4 experience. There are new features like “always on” video compression and decompression systems that enables seamless uploading of gameplay for friends on Youtube, Facebook and live streaming gameplay on Ustream. There also is a SHARE button on the controller which allows gamers share their experiences with friends like gameplay, screenshots, status updates…

Users can also connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to play co-op and talk with cross-game chat like in PARTY on Xbox 360.

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“PS4 Second Screens”

PS4 will have Wii U like second screen feature which allows gamers see their content wherever they are via PSVita, smartphones and tablets. A key feature enabled by second screen is “Remote Play” which lets you play ALL PS4 GAMES on PSVita.

A new application called “PlayStation App” will enable iPhone, iPad, and Android based smartphones and tablets to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an adventure game, purchase PS4 games while away from home and download it directly to the console at home, or remotely watch other gamers playing on their devices.


Gameplay Screenshot from Killzone: Shadow Fall

“Immediate Gameplay”

PS4 will radically reduce the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.

PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.

Also used-games can be played on PS4, so no need to worry about buying games from GameStop in the future!

“Personalized, Curated Content”

On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay and obtain information of recommended content, including games, TV shows and movies. According to Sony “the long-term goal of PS4 is to reduce download times of digital titles to zero.”

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“Gaming in the Cloud”

By combining PlayStation Network with Gaikai’s cloud technology, Sony’s goal is to make free exploration possible for various games. In the future, when a gamer sees an interesting title on PlayStation Store, they can immediately start playing a portion of the actual game. The cloud tech will give players a chance to play their PS1, PS2 and PS3 games on PS4 and Sony has promised to tell more about other cloud services later.


Controllers and PlayStation Camera

The DUALSHOCK 4 controller has got a brand new solid-looking design and includes a new highly sensitive sixaxis sensor and a touch pad located on the top of the controller, which offers new ways to play and interact with games. Start and Select buttons has been taken away and “SHARE” and “OPTIONS” buttons has taken their role with new features. PS4 won’t support PS3 controllers – only Move.

The newly developed PlayStation Camera has two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views which can recognize the depth of space precisely. This will most likely be Kinect like Camera and provides more deeper gaming experiences with Move-controllers.


The pricing or the design of the console weren’t revealed at the PlayStation meeting but expect hear about them at E3!