The latest issue of Famitsu included an interview with LIGHTNING RETURNS developers and they were nice enough to share new information! Thanks for translating the article, Andriasang.
- The game is currently 30% complete
- This will be Lightning’s last game and will end with a happy ending. The game has just one ending.
- The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.
- The game’s in-game time works out to one day being the equivalent of one to two hours of real time. There will be increases and decreases in time.
- The game is meant to be played and cleared multiple times. The volume is not such that it will take many tens of hours to clear once.
- People from XIII-2 haven’t died. Because of the effects of the chaos (I’m not sure if this is the proper English word), people have stopped aging and don’t get old.
- The Novus world has four continents, two natural and two city-type.
- Depending on your actions, the remaining life of the world could decrease, and the game could end before the 13 day limit.
- There are some times when helping someone will decrease the life of the world.
- Defeating some enemies and clearing some quests will increase the life of the world.
- Lightning is all by herself in battle, allowing you to concentrate more than when you had to control a party.
- Lightning has become a considerably more refined person.
- You can freely move around during battle. Some elements of the battle system are timing-based.
- The battle system is close to action. There’s an ATB gauge.
- During battle, you don’t select menu commands. Instead, you select abilities which have been assigned to buttons.
- Hope will give guidance to Lightning via wireless com.
- The city has clocks everywhere showing the constant progression of time.
Categories: Lightning Returns: Final Fantasy XIII