Following successful Kickstarter campaigns last year for Moon Hunters and Black The Fall, the first project to be supported by Square Enix’s Collective program in 2015 is Goetia– a point-and-click adventure set in a haunted English mansion in the middle of World War II. The player takes control of Abigail Blackwood, a girl who died some 50 years previously, as you explore your surroundings and answer some key questions: Where is everybody? Why have you returned? And what has your family gotten mixed up with since your death…?
The game is developed by a French studio Sushee, which was first submitted the project to the Collective last year and achieved a 90% yes-vote from its users. After getting a strong support, the developers have opened a kickstarter project where they are targeting 30 000 dollars for their game project. Visit Goetia’s kickstarter page here!
Benjamin Anseaume, Goetia lead designer and project director: “We’re really excited to see what people think of Goetia, as we start our Kickstarter today. It’s a great way for us to get feedback from gamers to help us make the game as good as possible, plus we get to retain creative control and full independence. Thanks for all your support!”
Phil Elliott, Collective project lead: “As soon as we saw Goetia submitted to Collective, we wanted to play the game. It’s a great blend of mystery and exploration, with a few nice twists – and we believe the team at Sushee can create a really nice experience.”
What is Square Enix Collective?
“Square Enix Collective is a platform that aims to help independent developers find an audience for their projects, by enabling them to tap into our community and media resources. Projects which gamers support through the initial Feedback phase may be offered continued support through crowdfunding too; but developers are free to choose whether to accept, and always retain IP and complete creative control over their projects.”