Final Fantasy XV Utilizes Umbra’s Technology to Improve Frame-Rate Performance

Umbra has announced that Square Enix licensed Umbra’s technology to boost graphics performance in Final Fantasy XV.

Final Fantasy XV’s Luminous Engine utilizes Umbra’s visibility optimization technology — the engine has been specifically designed to allow the game to have high density, polygon rendering performance. Umbra’s technology is ensuring that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.

“By using Umbra, frame-rate performance could be improved over two times than before in characteristic scenes. The tool is extremely easy to use with a simple API build that allows paralleling computation to be handled with ease as well,” says Final Fantasy XV development team.

Umbra is a Helsinki based company that was founded in 2006 which has been powering up graphics performance in more than 100 video games during the last 10 years. Their clients include internationally renowned game studios that have produced commercially successful AAA productions such as Call of Duty: Black Ops III, Batman Arkham Knight, Quantum Break, The Witcher 3: Wild Hunt and Destiny.

Final Fantasy XV is set in an enthralling world where fantasy meets reality, players will join Crown Prince Noctis and his comrades on an epic journey of brotherhood, love and despair as they unravel Noctis’s destiny and take up arms against the warmongering empire, Niflheim. On March 31, Square Enix will be revealing the long-awaited release date at Uncovered: Final Fantasy XV event — alongside many other announcements.

Final Fantasy XV will be released for PlayStation 4 and Xbox One later this year.


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