MdRadio Returns – Nomura Comes To Spill Final Fantasy XV / Kingdom Hearts III News?

will be returning soon, and the host and the merchandising manager of Square Enix Japan, Hidemi Matsuzuka, will be making a podcast with his special guests, Ichiro Hazama (Theatrhythm producer) and Tetsuya Nomura (Final Fantasy XV director). This special podcast focuses on Square Enix’s merchandise products, but sometimes there are interesting game details as well.

In the first podcast last year, Nomura said that they had decided when to show Final Fantasy Versus XIII again. He also revealed that Square Enix was supposed to show Versus in 2012 and there was a reason why it wasn’t. He said would understand it when we get the new info. Eventually it turned out that Final Fantasy Versus XIII had become Final Fantasy XV and moved to PS4 and Xbox One. At the time of E3, Nomura gave more details about FFXV and Kingdom Hearts III during the second radio show.


Matsuzuka meeting with Hazama and Nomura

According to Matsuzuka, MdRadio will be returning very soon and we should get more news about it later this week. He also posted a picture of a meeting with Hazama and Nomura where they are probably discussing the contents they will be talking about during the podcast. Let’s not forget that it’s less than two months until Tokyo Games Show 2014, which may lead Nomura to tease something about Square Enix’s plans for the biggest Japanese gaming event. If the same thing happens like previously, it might be possible we get some very small teasing about FFXV and KH3.

Please, be only a little excited.

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FINAL FANTASY XIV Letter from the Producer Part XVI Recap

Final Fantasy XIV Letter from the Producer XIV livestream starts now! It will contain new details about the upcoming patches such as Defenders of Eorzea! Perhaps we will be hearing more about new jobs, marriage system and dungeons. Also, the lead designer of the game, Nobuaki Komoto, will be a special guest and answers fans’ questions as well!

We will update this post as new details are revealed



1. Naoki Yoshida and Toshio Murouchi are discussing about PvP modes: They are working on to a feature that allows you to save all actions and traits per job, so you don’t need to constantly re-do them.

2. In Patch 2.35, they will allow players to use glamours with PvP gear, and they will be adjusting the PvP mode in general as well.
More maps coming to Frontline but it will take some time. Japanese players are most active when it comes to this PvP mode!

3. Mob Hunt talk – a new addition which was released alongside patch 2.3 – allows you to hunt big monsters with other players and gain big rewards. The system has been slightly broken and players have found it a bit problematic, and it has been causing some tension because some players may have rushed too much and haven’t left anything for other players. They have adjusted the new mode a bit and will continue until it pleases everyone.

4. Talk about the Syrcus Tower.

5. Talk about the new dungeon called “Hullbreaker”. For now, we are only fighting Kraken’s tentacles but the Kraken itself will make a comeback later on.

6. A new video clip of Ixal Stronghold and an epic scene with different enemy races!

7.Time to talk about future contents!

8. Talk about Lightning and Snow!

9. A fan asked if there will be additional costumes or hairstyle from previous Final Fantasy series characters similar to Light and Snow where the developers answered they can’t say too much, but you will be able to get famous outfits and hairstyles from some quests added with certain patches!

10. Now they are showing the new Ninja job in action!


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11.Minfilia is making a special presentation of Eorzea’s Economic Trends and changes between spending and earning gils.

12. No big changes but charts are showing how people earn and spend their gils.

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13. A chart about gil spending on housing .

14. Summary of charts


15. Gold Saucer concept artwork!

16. More talking with fans and answering their questions. (Check out the comments section)

17. The first anniversary special event announced! 14 hours live broadcast, special fates such as Dragon Quest X, Final Fantasy XI and Lightning Returns will be back! More to come!

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18. Moonfire Faire seasonal event revealed!

19. Free trial program revealed: Players get an opportunity to try FFXIV for two weeks then transfer their characters to the full game once the trial ends. More details announced later.

20. Final Fantasy XIV movie contest revealed! Celebrate the first anniversary of Final Fantasy XIV by creating own movie! The contest will be starting in late July.

Weekly News Recap | Weeks XXVIII – XXIX

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New Final Fantasy XIV: A Realm Reborn “Frontline” Artwork [6000x8000]

Square Enix has release a new amazing piece of Final Fantasy XIV: A Realm Reborn. The artwork is named as “Frontline” which also is known as a new PvP challenge which engages three teams of adventurers, each team representing one of the three Grand Companies, trying to do battle to claim disputed territory. Teams consist of up to 24 players in an alliance, allowing for a grand total of 72 players in a single battle.

FFXIV_Artwork_Frontline illustration_18_1405674832.07.14

First Ever European Final Fantasy XIV Fan Festival – Get Tickets NOW


Square Enix has confirmed presale tickets to its first ever FINAL FANTASY® XIV FAN FESTIVAL are now exclusively available to active FINAL FANTASY XIV subscribers across Europe and PAL territories. The European event will be held at London’s Tobacco Dock on 25th October 2014, with similar festivals also being held in Tokyo and Las Vegas on different dates.

FAN FESTIVAL will celebrate everything FINAL FANTASY® XIV: A REALM REBORN™ and will give some of its two million registered fans the chance to meet the game’s developers, participate in in-game events, enjoy live entertainment, bag some exclusive event loot, and much, much more!

Tickets for the London Fan Festival are priced at £65/ €80 per standard ticket, and £85/ €104 per VIP ticket. VIP tickets include access to an exclusive Friday night (24th October) event where you can eat, drink and meet members of the development team. Each Fan Festival ticket will grant access to the main event for 25th October.

How to purchase presale tickets:

1.    This week all players will an active subscription* will be sent an email that includes a unique promotion code to purchase tickets.

2.    On Thursday, 17th July, 2014 at 10 a.m. (BST), advance ticket sales will go live.

3.    Visit the ticket purchase site and enter the unique promotion code found in the email.

4.    Advance ticket sales will be on a first-come, first-served basis and fans may only purchase a maximum of two tickets per order.


How to purchase general sale tickets:

1.    Starting Thursday, 31st July 2014 at 10 a.m. (BST), any remaining tickets will go on sale.

2.    People will not need a promotion code to access the site and purchase tickets.

3.    Previously provided promotion codes will no longer be valid.

4.    Tickets will remain on sale via the website until Thursday, October 24th, 2014 at 11:59 p.m. (GMT) or until the event is sold out.

For more information on tickets and ticket T&Cs, please visit the: Lodestone Fan Event Presale Guide and the official event website.

*Subscription must be valid on 9th July 2014

Legacy of Music – Episode 2 – Theatrhythm Final Fantasy Curtain Call



The 16 bit debut of FINAL FANTASY was heralded by FINAL FANTASY IV, which showed to the world that that an RPG could tell a compelling and powerful story. This game and those that followed introduced a host of multi-faceted characters that faced real-world choices and consequences along their journeys. The Active Time Battle system also made its first appearance in this generation, giving a more real-time feel to the combat. Musically, some of the franchise’s most memorable themes made their debut, including Battle on the Big Bridge, which has had many triumphant series returns in a variety of styles.

Square Enix Trademarks “Life Is Strange”


Square Enix has recently trademarked “Life Is Strange”. The trademark covers games, books and other entertainment. It’s also worth-noting it has been registered in Europe, but not in other regions. Saying this, it is likely related to a new IP or a returning franchise by European developers.

You can view the trademark here.

Picture isn’t related to the trademark.

New Final Fantasy Explorers Details: Monster Hunting & Raising, Difficulty, Story, Transportation , Jobs & Customization

Final Fantasy Explorers is a newly announced action RPG game for Nintendo 3DS. To get more details about the game, Famitsu has sat down and made an interview with director Atsushi Hashimoto and project manager Takahiro Abe. During the interview they revealed new information about monster hunting and raising, difficulty, world, story, jobs and customization.



According to Hashimoto and Abe, the game will be enjoyable for both newcomers and people who are seeking for more challenge. It will have more strategic influences when it comes to combining jobs, equipment and abilities. There will be some very challenging quests that might even make players think: “Is this even possible to clear!?”. Players will be able to adjust the difficulty of quests, which is a similar system to Bravely Default.

“I’d like to make [the game] into something that even those who aren’t the best at action games can enjoy,” says Hashimoto. “There will also be things like specific actions that can be used to cancel abilities, and other technical maneuvers for those who are confident in their skills to enjoy.”

“Think of it as something that has the strategic nature of an RPG, together with a focus on combining jobs and abilities that just about anyone can enjoy,” adds Abe. “Of course, we also plan on adding high difficulty quests that will have you going, ‘is this even possible to clear?’ So people who excel at action games will have plenty to look forward to.”

Abe continues, “Additionally, there will be a way to adjust quest difficulty, so those who think ‘this isn’t enough!’ can easily adjust the difficulty to their liking.”


During the interview, Hashimoto and Abe also revealed the “Resonance System,” which lets players combine abilities in order to create even more powerful cooperative moves. Different this system makes the fact the abilities can be used from the distance as well. Abe explained this is because the island of the game has many areas which can be fully explored and they didn’t want to limit players, so developers decided to let them fully explore it even though the players are far from each other. This can be extremely helpful feature is the player is needing help from others, for example.


When talked about transportation in the game, Hashimoto says that the development team is currently working on a system it where Abe laughs and teases, “When it comes to Final Fantasy… airships come to mind.” They also revealed that chocobos won’t be rideable this time, but they  have some amazing plans for chocobos and monsters…


Yes, that’s right! Similar to Final Fantasy XIII-2, Final Fantasy Explorers will be featuring monster hunting and raising. To capture a monster, you must defeat them and hope they will drop a special item, which can be taken back to town and turned into a monster! Almost all monsters can be collected and raised. The most rare monsters are the most powerful as well, and it won’t be easy to acquire them.


Famitsu asked about the story of the game, where Hashimoto answered the following:

“Yes, there’s a main story. Once you make your character, it’ll be your avatar that you’ll play as, but we’re not pushing for the story to have as much emotional involvement compared to the main numbered series,” explains Hashimoto.

He continues, “However, the game goes beyond the island that is the setting of the game, and there is a setting for the whole world, with quest content and NPCs with different speaking mannerisms to show for it.”

“[As you play] you might think ‘there are these kind of characters, so it must be this kind of country?’ or ‘the weapon description says this and that, so maybe it was used by someone in the past?’ This might sound typical of an old game, but I want it to be something that works your imagination.”



Final Fantasy  Explorers will be featuring lots of traditional and new RPG jobs, which can be customized in different ways. For example, you can also make a “Battle White Mage”, if you like. Hashimoto explained more about combining jobs with weapons, items and equipments:

Hashimoto also mentions: “In addition to weapons and equipment, you can switch around abilities to customize your characters, so that makes it possible for all kinds of different party set ups. For example; you can make a party that doesn’t need a White Mage, by using healing items or have other jobs that learned the White Mage’s Cure spell.”

Famitsu also asked if it’s possible to take different abilities from a job to another:

“Actually, no, the ability acquisition isn’t really connected to the jobs,” says Hashimoto. “I thought that the idea of ‘I want to keep playing as a White Mage, but I must change to Black Mage in order to learn offensive magic’ was a little troublesome for this game.”

“Therefore, you can keep playing as a White Mage and learn Black Mage abilities. This might be a little different from conventional Final Fantasy games, but I felt that this would be a good idea when considering the trends of recent players.”

“However, the first abilities you’ll unlock will be connected to jobs,” continues Hashimoto. “For example, an ability that might connect with a Dragoon and spears.”

While talking about the job system, Abe also mentions that Final Fantasy Explorers will feature most of the jobs from the Final Fantasy series but they will be revealing new unique jobs as well. Additionally, there will be over 500 different equipment. Items are also made by combining materials acquired through battles and gathered on the fields.


Thanks for the original translation goes to Siliconera.


Tsuyoshi Sekito Explains The Main Theme of “Final Fantasy Explorers” | Listen Now

Dengeki has made a short interview with Tsuyoshi Sekito, who is the main composer of the upcoming 3DS action RPG game, Final Fantasy Explorer. You may also know his work from the games such as The Last Remnant, Final Fantasy (composing & arrangement in multiple title) and SaGa. During the interview, Sekito explained the build of the theme song and challenges he faced through the progress.

“By the time we were producing the main theme of Final Fantasy Explorers, we only had the key visuals but nothing else. So… you can guess that it made me a bit worried! In the beginning, I had to create songs without really knowing the surroundings or the scene they were used, which is why I tried to compose many songs fitting to different kinds of environments. When meeting with the team for the first time and introducing my songs, I was happy to receive reputation from them, even though some songs didn’t fit that well in the game.

When it comes to the theme song, I tried to create something what fits well to the “explorers” mood.  The song has parts where it is easy going yet dark and adventurous. Even in some parts there you can hear the suffering of the land. In the second half, I switched to the piano arrangement to completely change the mood of the song!”

In the end of the article, Dengeki teases that we will be hearing more about the music this week! Read our “Introducing Final Fantasy Explorers” article for more info about Final Fantasy Explorers.

70 New Final Fantasy XIII Reminiscence ~Tracer of Memories~ Screenshots

Final Fantasy XIII Reminiscence ~Tracer of Memories~ is a new online novel released on Dengeki and Famitsu. It follows a story of the Final Fantasy XIII cast being interviewed and telling about their journey and wishing the last farewell. Below you can view 70 screenshots from already released chapters, which can be read from here.

Square Enix hasn’t yet revealed any plans about possible translation of the novel, but it may be quite problematic since they haven’t translated the previous novels either. Earlier this year, they translated chapters for Drakengard 3 novels, so there might still be a chance though! Anyway, I might include a request in The Thirteenth Farewell about the translation, and who knows, it might actually work! Hah!

Please, enjoy these new screenshots – they are likely the last we will ever get from the Final Fantasy XIII saga. But a few more are coming later this week as the last chapters of novel are released!

New Kawaii Final Fantasy Key Chains Revealed


“Yeah, I’m so kawaii. Much fun! (You better appreciate this)”

Hidemi Matsuzuka, the director of Square Enix figure brand, has shared new pictures of upcoming Final Fantasy key chains. He didn’t mention anything about the release window or pricing, but it’s quite likely they will be available on Square Enix Merchandise Store later this year.

Two Years of Square Portal | What Happens Next?

Happy 2nd Birthday Square Portal!

Happy 2nd Birthday Square Portal!

Two Amazing Years of Square Portal

These two years with Square Portal have been such an amazing journey for me! I can’t believe it has already been two years since I launched this page! I have to admit it was quite a challenge to focus on all Square Enix titles after Final Fantasy XIII-2 News. This meant gaining a lot of new knowledge about gaming series I wasn’t familiar with before. I have no regrets at all, this has been one of the best decisions of my life because it lead to finding new friends and favorite games from genres I thought I would never care about. I hope this has been the same for you guys, since we have been providing quite a wide range of news these past years. There isn’t really a better feeling than learning about new games and falling in love with them, right!? In this birthday post, I will tell you about about  the upcoming experiences in my own life, what Square Portal will be providing in the future, and I will even answer some fan questions!

Dreams ~ The Future of Square Portal

When I first started Square Portal back in 2012, my dream was to bring something new, fresh and positive to our community. During these years, I have been doing some experiments  - some of them were successful and other didn’t work that well. However, these two years have been very busy and taught me so much. With all these things I have learnt, I have started to feel that I will finally be able to create the new community that I have always dreamt of for us. But the change won’t come overnight, as it demands lots of hard work and investment.  All these newly planned updates will be coming live in the early 2015. Did I say 2015? Let me explain the delay. This will be rough.


Johnny Joins in the Guardian Corps

Here is a thing. Next Monday, I will be joining the Finnish Defense Forces and become a professional soldier. (Tried to apply to the Lightning Defense Forces but they were too booked!) At first, I will be spending at least six months there – or more, if I choose the leader side education. This is something I can’t avoid because it’s compulsory here in Finland. But hey, it’s a brand new experience after all! I hope I will be enjoying my time there and learn new stuff, I might be able to use to improve Square Portal.

This means I won’t be able to update the site for a while but the amazing freelancer Amicitias will be covering most of the stuff at the beginning. More writers will be joining us soon, once I have time to go through all the application.  By saying that I want to make it clear our site isn’t going anywhere. For me, this pause will be quite refreshing and perhaps something I really need. Still, with these plans, I couldn’t be more excited to show you how Square Portal will be reborn in 2015.  To make it clear one more time, I will continue posting stuff but not as frequently. Don’t be sad, though. I will be back when the epic journey with new Square Enix games is about to start!

Some Thoughts on Gaming Communities

When running my own gaming news site, I carefully follow what’s happening in the game industry. This also means following people’s thoughts and visiting different kinds of forums and communities. Recently, I’ve been quite annoyed to read certain forums where the real thing is too often overshadowed by continuous joke posts and people complaining about how they couldn’t care less about this title. Even worse, these posts are repeating the same thing all over again. It’s great to share your thoughts and criticisms with other people, but I would prefer seeing fans talk about the real thing more often, and have deep conversations about the new games or updates. The freedom of speech is awesome but why use it to ruin a good conversation among others who really care about the game/music/movie etc.? I never understood this.

“Johnny, why do you love the Final Fantasy series?”

This is a question I have received from many readers. Alongside all Square Enix titles such as Kingdom Hearts, Tomb Raider, Hitman, Deus Ex, Dragon Quest and many others, I have to admit that the Final Fantasy series has always been the closest to my heart. The main reason why I love this series so much is because it brings so many different people together. I think we can thank the variety of the series for that. One of my friend became a fan of the series by playing the very first Final Fantasy game on SNES, another thanks to Dissidia, another one thanks to Final Fantasy VII and so on. We all are very different people in general – at times completely opposite - but we get along well because, at the end of the day we come together talking about the one thing we all love so much – Final Fantasy.

When people are so different and come from different communities, our opinions about how the Final Fantasy series should continue in the future often differ.  Arguments might be quite heated but we can live with that since we respect each other a lot and we value differing opinions. Life could be easier if people thought the same way as I do, but at the same time, it would be rather boring. These conversations are always great if both sides appreciate each other and accept the fact others think differently but we can still be friend. That’s something many people still need to learn - There is nothing that I dislike more than people who judge and attack  you just because just you think differently and prefer other things. Even worse is when they can’t even use proper arguments when having a discussion.


When I think more carefully about this thing, this may be a thing with many other Square Enix titles as well. They all have differences and people like one title more than another. Still, at the end of the day, we love the same thing but a bit differently. There’s only one wish I had for Square Enix fanbase: I hope that we could become closer and more united someday not because we think the same way and agree with everything but because we share the same love for games and have fun by enjoying the amazing new experiences these titles have to offer. I don’t think you can really ever change someone else’s opinion, since we people are quite stubborn, especially with things we love and care about. The change will start from ourselves.

Talking about Square Enix games, I am looking forward to see what other fansites have to offer us all in 2014. Hopefully some new sites will be born during the time I am at the army. They may be our “rivals” but I think it bring more diversity and health to our community when there is more than a few big sites dominating “the marketplace.” I just hope everyone will focus on things they love and do whatever they want without worrying about getting judged. I’m also looking forward to see what our new writers have to bring to this site and community. We are living exciting times, people!


Thank you!

I would like to thank all of you who have been supporting us all these years. Thanks to the new readers who have joined our small community, you are always more welcome. You don’t know how much it means to me when I see you guys enjoying my work and following the news and other crazy and not-so-crazy stuff I am publishing on the site. I wanna give special thanks to FFWorld who has been an amazing support for me, and has helped me learn so much more than I could have done alone! Thank you, Square Enix, for continuously providing us with new experiences and giving overwhelming support to our amazing “The Thirteenth Farewell” project.  I also would like to thank the great people at Bandai Namco Nordic Partners! Thanks to PlayStation Finland for providing us with review copies and other cool first looks!

But above all, an incredibly big thank you to all the people who frequently visit this site and read this post. You will always have a place in my heart. This is an Endless Fantasy.

Square Enix × Sony Game Production Seminar Announced – Final Fantasy XIII Saga Presentation Detailed

Square Enix and Sony have announced they will be arranging a game production seminar in Japan this summer. The seminar is targeted for both new and experienced game developers, and during the event they will be learning more about the cutscene production, softwares and techniques the biggest studios of Japan are using at the moment.

As said, Square Enix will be holding their own presentation, which will be focusing on the Final Fantasy XIII saga cutscene production. Yosuke Tanaka, who was in charge of Final Fantasy XIII, XIII-2 and Lightning Returns: Final Fantasy XIII cutscenes, will be taking the stage to explain more about the workflow behind the game production.

For now, it seems there aren’t any streams planned for the event, but it’s quite likely the Japanese game press will be making coverage about it. Square Enix × Sony Game Production Seminar will be held in Tokyo on 26th July, 2014.

Visit the official website from here.

New Final Fantasy Explorers Character Renders and Artwork

What the Kweh is “Final Fantasy Explorers”?

Final Fantasy Explorers is an upcoming action RPG for the Nintendo 3DS. The game heavily focuses on multiplayer features and it’s possible to experience with four players. Don’t you worry, you can also play  the whole game solo but multiplayer is available as local and through Wi-Fi connection.

Final Fantasy Explorers is a very similar experience to Monster Hunter games but according to the developers they wanted to make a game more like a light version of MMO games such as Final Fantasy XI and Final Fantasy XIV: A Realm Reborn. The story is set in a world where…

Read the rest of our “Introducing Final Fantasy Explorers” article from here!



Legacy of Music – Episode 1 – Theatrhythm Final Fantasy Curtain Call

Travel back to 1987 when the original FINAL FANTASY and its two Famicom sequels revolutionised the role-playing game genre. These titles established many of the franchise’s iconic and recurring mascots, including chocobos, moogles, and even the often testy airship engineer, Cid.  Their chiptune soundtracks are to this day well-loved evocations of the worlds, stories, and battles they represent, as THEATRHYTHM FINAL FANTASY CURTAIN CALL celebrates the legacy of music they established.

Introducing Final Fantasy Explorers


What the Kweh is “Final Fantasy Explorers”?

Final Fantasy Explorers is an upcoming action RPG for the Nintendo 3DS. The game heavily focuses on multiplayer features and it’s possible to experience with four players. Don’t you worry, you can also play  the whole game solo but multiplayer is available as local and through Wi-Fi connection.

Final Fantasy Explorers is a very similar experience to Monster Hunter games but according to the developers they wanted to make a game more like a light version of MMO games such as Final Fantasy XI and Final Fantasy XIV: A Realm Reborn. The story is set in a world where adventurers called “explorers” explore the island of Amostra to recover magical crystal in order to prosper mankind. The journey won’t be easy because these crystal are being protected by powerful traditional Final Fantasy summons such as Ifrit.

Battle system is action based and features jobs like knight, monk, white mage, black mage, red mage, time mage, bard, dragoon, thief and ninja. More will be revealed later.

Development is 60% done and the game will be out in Japan at some point. The western release remains unknown but Square Enix has already registered the name in the US and Europe as well.