When developing a new (Final Fantasy) game, creators often imagine many different kinds of things for their next game. From this article you can find an overview of abandoned or cancelled areas and content from FINAL FANTASY XIII-2. These new details are taken from the official FINAL FANTASY XIII-2 ULTIMANIA OMEGA book.
Thanks to our French friends from Final Fantasy World who translated the text from Japanese to French we were able to make English translation.
In the early creative process of Final Fantasy XIII-2, the developer team is creating many environments and places, but only part of them are actually included in the final game. In this article you can see many different and interesting looking illustrations or in-game screenshots of many ideas and areas which were planned for the game. However these places and ideas were never playable at any point. Like we told you in the earlier article the story was meant to be located to 900 years in the future, but in some early point of the development it was changed to the time traveling system.
Enjoy this article and never-before-seen artwork below!
The Ruins of Eden at Lake Bresha
In this concept artwork you can see Eden, the great floating city of Cocoon, which has collapsed to Lake Bresha that lies at the bottom of crystallized Cocoon. People who has played the first game likely remember that the lake crystallized at the very beginning of it. In the background, you can see the crack in Cocoon’s shell.
The Ruins in the Oerba
In this illustration you can see the landscape of desertified Oerba. You may recognize those pieces of building, they are from the Cradle of Orphan, the last area of FINAL FANTASY XIII. It is not known why these remains can be found on Gran Pulse. (and not Cocoon)
Ruins of Eden on Gran Pulse
Different to the Lake Bresha version here Eden has been collapsed on Gran Pulse, at Archylte Steppe. The scene was to be in the distant future where the ancient capital of Cocoon would have been covered by different kinds of plants, flowers and other vegetation.
These conceptual images show, how Archylte Steppe would have looked 900 years after the ending of Final Fantasy XIII. This is a huge and great city with high buildings. You can also notice similar building to the government building of Eden background. This place would have had day and beautiful sunset versions.
Bresha Ruins in the Future
These two images show the appearance of the ruins of Bresha from 500 (upper) and 900 (lower) years after the events of FFXIII. By the time’s passing the area wouldn’t change that much, but in AF 900 the ruins had completely submerged to the lake. Could this have been the Atlantis of Final Fantasy XIII?
Deleted Area: The Thirteenth Ark
It’s possible that some environments and areas aren’t included to the final game because the lack of time. This is what happened to the Thirteenth ark, the place which was mentioned in the story of Final Fantasy XIII-2 and is visible in the sky of Academia. The developers had planned to let the players to discover this place by themselves and nobody would have known anything about this place. They were also planning to have symbols on the ground to help players to know where they were in this maze.
The Thirteenth Ark is a monumental structure that floats in the sky of Gran Pulse. Visually,The Thirteenth Ark was supposed to make the player feel dizzy. The idea of the developers was to make Ark dungeon-like maze where players could have explore the mysteries of area.
The dungeon included mechanisms to let players move around it. The machine (above) in the Ark was supposed to allow the player to make huge jumps thanks to the power of the wind.
Cancelled Downloadable Content
FFXIII-2 is the first game in the whole saga which has downloadable content. Furthermore all the enemies, costumes and weapons, developers had also planned several additional scenarios. Each of them would have been dedicated for one character like Sazh and Lightning DLC episodes did. They had ideas for Snow and Hope episodes, but they were cancelled. Here is more info about those episodes.
This episode was very different to the final version of Snow’s episode which is available via XBOX LIVE and PSN. Originally Snow’s episode included a motorcycle minigame through the Archylte Steppe where he would fight against monsters. (See photo above) The goal was defeat 30 monsters, and Snow’s abilities would have been spinning, drifting, jumping and water spell. The racing system was used as the base for the chocobo racing minigame in Serendipity. Those visible red balls in the bottom left of the image are the flare accelerations.
Like we earlier told, the action would have taken place in the August Tower. Player would have had 30 minutes of time to stop Alyssa and her plan to kill Hope. This episode reminds us a bit about Dragon’s Lair. If the player responded well, the story continued, but if he answered, it was game over. With right answer player would have seen a new cutscenes and problems. The idea was repeat the mission several times to successfully complete it.
Original Japanese to French translation made by Jérémie Kermarrec from FFWorld. Original French to English translation made by Jonttutan from Square Portal.